We have only a little more than a week to go until San Diego Comic Con opens to the public, with Red Faction: Armageddon towering over the other booths in the area due mostly in part to our
giant Exo. IGN Australia could not wait another 10 days and managed to grab some time with Senior Producer, Jim Boone, to discuss some of the changes from Guerrilla to Armageddon, and how much the Red Faction series is taking a look back at the beginning.
IGN AU: Does this new alien threat mean you're taking the game down more of a horror shooter path?
Jim Boone: That's a good question actually, and what we like to talk about is that in terms of the tone, and the vibe, it definitely has a very horrific element to it. Our thought is that if you have these creatures that you're encountering in the world and they're going through and massacring everyone, it's probably not going to look terribly pretty. It's going to have a darker tone to it. But having said that, from a gameplay standpoint it is still very firmly in the action realm. We haven't deviated at all from our roots in terms of Red Faction in that regard. Really, if anything, we've kinda come full circle, with Red Faction one, where we did have an underground setting, and we had a lot of mutants in that one. It was definitely more creature-oriented, along with humans, and the same thing is going on in Red Faction: Armageddon. You still have human enemies that you fight, but you have this otherworldly nemesis that you're also having to deal with.
There's a lot more in the full article, so
click here to read more.
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