I have been modding and somehow i made it so that i cant throw remote charges while jumping can someone please tell me whats wrong (projectile on purpose)
here is my code
<Weapon>
<Name>charge_placer</Name>
<Weapon_Class>thrown_charge</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Ammo_Type>projectile</Ammo_Type>
<Magazine_Size>1</Magazine_Size>
<Max_Rounds>300</Max_Rounds>
<Range_Max>10</Range_Max>
<Range_Red>10</Range_Red>
<Default_Refire_Delay>0</Default_Refire_Delay>
<Damage_Scaling_Max>
<NPC_Damage>0</NPC_Damage>
<Player_Damage>0</Player_Damage>
<Vehicle_Damage>-1</Vehicle_Damage>
<Player_Vehicle_Damage>-1</Player_Vehicle_Damage>
</Damage_Scaling_Max>
<Explosion>remote_charge</Explosion>
<Damage_Min_Dist>10</Damage_Min_Dist>
<Spread_Max>0</Spread_Max>
<Spread_Min>0</Spread_Min>
<Projectile_Info>
<Model>remote_charge</Model>
<Max_Speed>100</Max_Speed>
<Projectile_Flags>
<Flag>attach on impact</Flag>
<Flag>align orient to flightpath</Flag>
<Flag>tossable</Flag>
</Projectile_Flags>
<Mass>5.0</Mass>
<Angular_Velocity>
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Angular_Velocity>
<Start_Speed>10048</Start_Speed>
<gravity>0</gravity>
<Time_Until_Propelled>0.0</Time_Until_Propelled>
<Attached_Effect2>wep_remote_charge_light_a</Attached_Effect2>
<Attached_Effect2_Description>effect should start once attached</Attached_Effect2_Description>
<Attached_Effect3>wep_remote_charge_light_a</Attached_Effect3>
<Attached_Effect3_Description>MP friendly version</Attached_Effect3_Description>
<Attached_Effect>wep_rail_driver_trail_a</Attached_Effect>
<Attached_Effect_Description>charge trail</Attached_Effect_Description>
</Projectile_Info>
<_Editor>
<Category>Entries:Guerilla</Category>
</_Editor>
<Animation_Group>remote charge</Animation_Group>
<Flags>
<Flag>held in left hand</Flag>
<Flag>draw projectile in opposite hand</Flag>
<Flag>mp selectable</Flag>
<Flag>shatter</Flag>
<Flag>disable player cover</Flag>
</Flags>
<Min_Engagement_Distance>0.0</Min_Engagement_Distance>
<Max_Engagement_Distance>10</Max_Engagement_Distance>
<Inventory_Item>charge_placer</Inventory_Item>
<Item_3d>charge_placer</Item_3d>
<MeleeAttacks>
<StandingPrimary>remote_charge_melee</StandingPrimary>
<StandingSecondary>remote_charge_punch</StandingSecondary>
<StandingTertiary>remote_charge_melee</StandingTertiary>
<CrouchingPrimary>remote_charge_melee</CrouchingPrimary>
<CrouchingSecondary>remote_charge_punch</CrouchingSecondary>
<CrouchingTertiary>remote_charge_melee</CrouchingTertiary>
</MeleeAttacks>
<Sounds>
<Special_Sound>SYS_WEP_CHARGE_AMMO_PICKUP</Special_Sound>
<No_Ammo_Sound>WEP_CHARGE_DRYFIRE_PC</No_Ammo_Sound>
</Sounds>
<Player_Move_Speed>2.01</Player_Move_Speed>
<NPC_Firing_Pattern>Other</NPC_Firing_Pattern>
<Reload_Delay>0</Reload_Delay>
<Ammo_Box_Restock>300</Ammo_Box_Restock>
<Num_Magazines>10</Num_Magazines>
<icon_name>ui_hud_weapon_icon_charges</icon_name>
<Max_AI_Penetrating_Distance>40.0</Max_AI_Penetrating_Distance>
<reticule_name>ui_hud_reti_nano2</reticule_name>
<dummy>False</dummy>
<Unique_ID>14</Unique_ID>
<Melee_Group>Small_Ranged_Melee_Set</Melee_Group>
<Max_Rounds_Upgrade>500</Max_Rounds_Upgrade>
<Default_team>Guerilla</Default_team>
<Zoom_Magnification>2.45</Zoom_Magnification>
<aim_assist>0.5</aim_assist>
<Alert_Level_Multiplier>-1</Alert_Level_Multiplier>
</Weapon>
Edit:
After extensive inspection (i was looking for something else and noticed it), i have found that the start speed was screwed up (greater than max speed) so ill let you know if it works.
ReEdit:
Didnt work somebody please help me



Restore the original file.
http://foamcup.sr2mods.com/
hhmm, thats one way to do it. another way is by comparing it to the original file, then mod the original file according to ur mod one key at a time. then test each key ingame until u find the one thats causing the problem.
here is your issue
<Ammo_Type>projectile</Ammo_Type>
it should be
<Ammo_Type>thrown</Ammo_Type>
your throwing not shooting lol