Biggest Changes Between RFG and RFA

V-Singular's picture
08/30/2010 - 04:00PM

When we first announced Red Faction: Armageddon, many thought that it was just going to be Red Faction: Guerrilla 2.  While Armageddon is still on Mars and continuing to follow the Mason family bloodline, there are some major game play changes that Lead Level Designer, Jameson Durall, sat down and discussed with Joystiq.  In particular, they asked Jameson to come up with the 5 biggest changes seen in the shift from Guerrilla to Armageddon.  Here's one:

More of the Fun Stuff -- "In building a fully open world for Guerrilla we found that there was a lot of downtime in between the really exciting action segments. As we began Armageddon we wanted to minimize the downtime and give the player more action and excitement. So instead of an open world, we went with a collection of "mini-sandboxes," areas with 360 degrees of destruction that a player can approach however they see fit. Players who prefer to equip the magnet gun and launch pieces of the world at enemies need to have just as many options as the player who wants to place remote charges and detonate them as enemies approach. It takes a lot of planning and testing to anticipate the infinite possibilities of how players will tackle a given area and ensure that they don't feel their play-style suffers, especially the players that like to charge in and blast everything that moves."

To read the other four major changes, head over to Joystiq and read the article.

Comment